Zul'Gurub Trash Mobs

07:12:40 PM December 23rd 2005
by: Stalker
Many of the trash mobs in ZG have their own abilities, and can cause as many wipes as the bosses. Here is a rundown of each mob.

Axe Throwers
These trolls are some of the most common in the zone. They can throw their axes at range, attack in melee, enrage for increased damage and speed, and use a spinning ability that hurls axes at random players in range, stunning them. Casters should keep away when these trolls start spinning.

Priests
Priests have an avaerage melee attack, and 4 magical spells. They can heal themselves and others, use holy nova, psychic scream, and will create an anti-magic shield around themselves.

Due to their fear priests should be either killed first of sheeped/sapped. While their magic shield is up they are immune to sheep, but scatter shots can be used to stun them for a few seconds, as can the warriors and rogues. These guys aren't very tough, but their fearing can bring adds, and so, wipes.

Razzashi Serpents
These snakes are one of two common snakes in the zone. These are the weaker ones, but snakes usually come in pairs of larger packs of 4-7, so beware. As well as an average melee attack these snakes infect people with tranquilizing venom, which slows down the player, before putting them to sleep for a few seconds. This effect oftens happens to tanks, so warriors must be prepared to tank any sneks still alive.

Razzashi Adders
The deadlier of the two snakes, these ones are blue, and bigger. They have an average melee attack, and will stop moving on occasion to spit a cone of poison. This poison hits all within range for damage, and then gives those players hit a DoT. These snakes should be stunlocked and turned away from the main group. They should always be sheeped/sleeped first, as multiple volleys of poison can wipe the raid.

Index